🏝️ THE ARCHIPELAGO
Major Locations & Points of Interest
Saardan (The Desert Jewel)
Status: Major r35 Content Update
Saardan is a vast, sandy island featuring the bustling Grey Port. It is home to the Saardan Heev and Ful tribes. Recent updates have added swimming to the local hotsprings and oases.
- Grey Port: Visit the right side of the island to meet 14 new NPCs and trade at the markets.
- The Tribes: Look for the new Saardan Puur (rare gazelle-like species) and the Sand Heev tribes.
- Hotsprings: You can now swim in the oases to recover or relax with crew.
- Abandoned Tower: A new ladder has been added to the plateau to make reaching the tower easier.
Skiia (The Starting Isle)
The lush, mountainous home of the Ful. This is where your journey begins after acquiring The Unnamed.
- Kirhaal Market: The primary hub for buying basic supplies and your first rifle, the Stinger.
- Gut Island: Located Northeast of Skiia. Visit the Ful Spirit here for unique interactions and lore.
- Scraven Camp: A pirate outpost where you can find Ash-Tongue, the Scraven First Mate.
Kizan (The Volcanic Waste)
A harsh, rocky environment known for its verticality and dangerous cliffs. Home to the Kizan lizard-folk.
- Volcanic Crystals: Collect these around the island; they are required for the Pathfinder quest but can also be sold for Drakes.
- The Ashens: A dangerous area filled with loot chests—but watch your step on the narrow paths.
Iskaai (The Cold North)
A snow-covered island where the Iskaai Heev (hares) reside. It is famous for its dense forests and hidden camps.
- Herlstead: A cozy settlement with a general store and a tavern.
- Drak Port: Located on the small "Loner" island south of Iskaai. Useful for recruiting hireables.